1KM1KT http://www.1km1kt.net An independent rpg game publishing site devoted to free rpg games Mon, 22 Jun 2020 20:11:21 +0000 en-US hourly 1 http://wordpress.org/?v=4.3.1 Pop Justice http://www.1km1kt.net/rpg/pop-justice http://www.1km1kt.net/rpg/pop-justice#comments Mon, 22 Jun 2020 20:11:21 +0000 http://www.1km1kt.net/?p=2057 Pop Justice is a superhero game that takes place just a commercial break into the future. The concept of juries was expanded to the entire public, making celebrities almost immune to prosecution. What will it cost you to fight for the Truth when corruption and lies have so many followers?

It was created by Team Shark (Jesse, Sam and Graham) for CODECO 2020.

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SuperSpeed Super Hero Roleplaying http://www.1km1kt.net/rpg/superspeed-super-hero-roleplaying http://www.1km1kt.net/rpg/superspeed-super-hero-roleplaying#comments Mon, 15 Aug 2016 22:10:05 +0000 http://www.1km1kt.net/?p=2045 Most super hero roleplaying games have a huge amount of overhead with rules and math bogging down the super hero action. On the flip side, even the most rules light supers roleplaying systems, bog down with weird non-intuitive mechanics and slow overly detailed character creation. This game’s goal is to make a system in which players can quickly CREATE the heroes and villains for a super human roleplaying experience as well as to promote fast and cinematic/comic book style action and stories quickly and without bogging down with rules.

SuperSpeed uses a set of polyhedral dice annotated as XdY where X is the number of dice to roll and Y is the number of sides the dice has. In SuperSpeed you will likely need several d4, d6, d8, d10 and d12.

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Grin http://www.1km1kt.net/rpg/grin http://www.1km1kt.net/rpg/grin#comments Tue, 29 Sep 2015 19:13:44 +0000 http://www.1km1kt.net/?p=2040 Grin is a free one page horror RPG with no dice!

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Wanderlust http://www.1km1kt.net/rpg/wanderlust http://www.1km1kt.net/rpg/wanderlust#comments Tue, 12 May 2015 17:25:19 +0000 http://www.1km1kt.net/?p=2036 A game about traveling a mystic land; where magic and spirits are everywhere.

Based on a 2d6+mods resolution as taken from the Apocalypse World hacks; with a rough detailed setting and a guide to build your own along the game.

The whole rules are 6 pages long counting pictures and character sheets.

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Modos Roleplaying Game http://www.1km1kt.net/rpg/modos-roleplaying-game http://www.1km1kt.net/rpg/modos-roleplaying-game#comments Mon, 02 Mar 2015 19:35:06 +0000 http://www.1km1kt.net/?p=2031 Game masters, player-characters, my friends! You’re afraid that this is the same thing that torments me: a game of countless hit points, number-crunching, faceless heroes, and no fellowship of players, but it is not this game!

This game we play for:

  • Character design that begins with character concept, not numbers!
  • Opposed roll rules that mean low rolls aren’t automatic failure!
  • Direct rewards for good roleplaying!
  • Abstract combat positions for your imagination, not the tabletop!
  • Action-based combat instead of turn-based combat!
  • Streamlined rules, great for adding house rules or rules modules!
  • On-the-fly GM features like one-second-monsters and the average-person rule!
  • Many more cool features that let you roleplay the game you want!

What is Modos RPG? A simplified roleplaying system that creates ambiguities in order to allow players and game masters to fill the gaps with imagination. Roleplaying games have historically tried to define things like hit points, damage, and attributes in a conrcrete way; this game leaves the definitions up to its players.

A universal conflict-resolution system allows most things (combat, skill-tests, social conflict) to be resolved in a uniform way, while leaving room for GMs to customize each experience. Furthermore, the game rewards (and encourages) roleplaying in these situations with a direct bonus to die rolls and the hero point, a daily power designed by the player.

GMs will find that this system supports multi-genre play and encourages them to design their own adventures and new rules for sharing in “modules.” This makes it easy to tailor the game to a particular group’s needs, and to find or prepare a new adventure each week.

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The Minipeople RPG http://www.1km1kt.net/rpg/the-minipeople-rpg http://www.1km1kt.net/rpg/the-minipeople-rpg#comments Thu, 19 Feb 2015 21:42:46 +0000 http://www.1km1kt.net/?p=2028 This is a short little game based on a childhood memory. The concept is that you and your fellows are half an inch tall, trying to survive in human settlements. The resolution mechanic is simple and the game uses only d6s. There is one page of rules, and one page of lore and creatures. Enjoy!

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Empty Roads http://www.1km1kt.net/rpg/empty-roads http://www.1km1kt.net/rpg/empty-roads#comments Wed, 14 Jan 2015 15:02:56 +0000 http://www.1km1kt.net/?p=2025 Empty Roads is a collaborative road-trip RPG created for the 2015 Loreshapers 24h design contest. The theme was “Meeting Strangers”.

In Empty Roads, a single protagonist, created and narrated collaboratively by all players embarks on a journey, meeting various strangers along the way, interacting with them, shaping their and her own life. The story is shaped by the cliches and stereotypes of the road movie genre.

Have fun!

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Just Another Day http://www.1km1kt.net/tabletop/just-another-day http://www.1km1kt.net/tabletop/just-another-day#comments Mon, 12 Jan 2015 16:23:37 +0000 http://www.1km1kt.net/?p=2022 Submitted as part of a Two Page Tabletop contest, this two page tabletop RPG, explores life in the cyberpunk with lighter, flexible rules that encourage the player to push their luck and make sacrifices to succeed in the mission.

Intro from the document:

. . . Let’s face it; the corporations have won. It wasn’t a dramatic end-all battle, but a slow, systematic, and calculated takeover. By the time anyone realized there was a war, the victors were dividing up the country and taking inventory. But even with the corporations ruling their own
kingdoms and having their not-so-quiet wars, there is plenty of room to do good and make life better for everyone. Whether freedom fighters, corporate crushers, or even known as protectors of the poor, these different nanomod enhanced teams go out to accomplish missions to further their goals. While these goals can vary, all trend towards ruining corporate day to day business and trying to make life a bit less control by them.

Armed with Nanite Enhancement Systems (NES), managing their Mods, Apps, and Tools, the average mod-runner is usually going into assignments woefully out-gunned, out-numbered, and never quite knowing if they’re going to find friend or foe to help them out. But who said it was going to be easy? It’s Just Another Day in the dystopian, cyberpunk life.

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Always Lonely Never Alone http://www.1km1kt.net/rpg/always-lonely-never-alone http://www.1km1kt.net/rpg/always-lonely-never-alone#comments Mon, 12 Jan 2015 16:19:33 +0000 http://www.1km1kt.net/?p=2019 Welcome to the Cage. This is your new home. You’d better accept it too, for there is no way to leave. You are trapped here. As we are…

Always Lonely, Never Alone is a 24-hour rpg submitted to the 2015 loreshapers contest, meeting strangers. It is about common people suddenly waking up trapped in an unknown complex, the Cage, along with others. Their primary goal is probably to find out how they got there and escape, not necessarily in that order. Above all, though, they have to survive. To do that, they will have to work together, which may prove to be the biggest challenge.

ALNA features quick, random character generation for those who want to get a character fast, special handling of character death, and a light and straightforward set of rules, aimed towards increasing drama and tension.

The game is released under the CC BY-NC-SA license.

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Against All Evil: Know Your Enemy http://www.1km1kt.net/rpg/against-all-evil-know-your-enemy http://www.1km1kt.net/rpg/against-all-evil-know-your-enemy#comments Mon, 12 Jan 2015 16:15:58 +0000 http://www.1km1kt.net/?p=2016 In this roleplaying game each of you will play a great hero. You fight the evil forces that threaten the land of the free people. You will fight undead and dragons, daemons and dark elves, orcs and evil cults. And eventually you will fail and die.

New heroes will take the place of the old ones and fight against the enemy your old heroes where not able to defeat. You will learn more and more about the enemy you are facing and in the end you will overcome the evil you are facing.

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Starguide http://www.1km1kt.net/rpg/starguide http://www.1km1kt.net/rpg/starguide#comments Sun, 04 Jan 2015 21:41:44 +0000 http://www.1km1kt.net/?p=2013 This is “Starguide” – a little game about Stars, who guide two Wanderers to meet each other.

It is short (something about 2000 signs, I believe), and was written by my – Łukasz “Skavenloft” KoÅ‚odziej, consulted with “MichaÅ‚ “vonMansfeld” Przygodzki and translated by Szymon “Noobirus” Piecha.
We are all freelance game-designers from Poland, and it is first time that we ever try to submit anything for any contest. The whole creation and translation process take us less than twelve hours. English isn’t our first language, but we do our best to translate this as good as we can. We hope you will like this little game as much, as we do

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Planet Crashers http://www.1km1kt.net/rpg/planet-crashers http://www.1km1kt.net/rpg/planet-crashers#comments Thu, 04 Dec 2014 07:51:48 +0000 http://www.1km1kt.net/?p=2010 A comedic one-shot rpg about Galactic bounty Hunters, made in 48 Hours

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Kung Fu Hotel http://www.1km1kt.net/rpg/kung-fu-hotel http://www.1km1kt.net/rpg/kung-fu-hotel#comments Wed, 01 Oct 2014 13:05:50 +0000 http://www.1km1kt.net/?p=2007 An untested raw game about martial arts tournaments, inspired in dragon ball and kung-fu movies. Mainly focused in pvp combat, which i intended to be fast, intuitive and impartial; with d6 and a french deck to give it a “vintage” touch.

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By a Throw of the Dice http://www.1km1kt.net/rpg/by-a-throw-of-the-dice http://www.1km1kt.net/rpg/by-a-throw-of-the-dice#comments Sat, 20 Sep 2014 20:10:07 +0000 http://www.1km1kt.net/?p=2004 A Throw of The Dice is a simple and versatile pen and paper role playing game which allows for the infinite possibility of magic without adding complex rules.

Additional material is available from http://mythozoic.blogspot.co.uk/

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Giant Monster Invasion! http://www.1km1kt.net/tabletop/giant-monster-invasion http://www.1km1kt.net/tabletop/giant-monster-invasion#comments Sat, 20 Sep 2014 20:08:22 +0000 http://www.1km1kt.net/?p=2001 A table-top wargame for 2 or more players. It’s all about giant monsters, big cities, monsters in big cities, monsters thrashing big cities…you get the jist of it. The core rules are less than a dozen pages, and there’s also a bare-bones rules-lite version of it. Regular updates with new monster packs, some expansion packs, and so on.

Honoring cinema’s greatest giant monsters!

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100 / 3 RPG http://www.1km1kt.net/rpg/100-3-rpg http://www.1km1kt.net/rpg/100-3-rpg#comments Thu, 21 Aug 2014 19:59:45 +0000 http://www.1km1kt.net/?p=1998 A percentile RPG on a single page where player characters consist of 3 attributes (Violence, Elegance and Intelligence), a profession, a one-sentenced description of their wishes and weaknesses and two hit points (body and insanity).

When dice have to be rolled, a roll less or equal the most appropriate attribute succeeds, a roll over means failure. The three attributes also come into play when the characters get hurt or face exceptional mental stress.

This RPG is best suited for small campaigns or one-shots and fits into any setting.
It is licensed under the Creative Commons Attribution-Share alike License 4.0.

The 100 / 3 RPG homepage is: http://sven.kir.jp/100_3_RPG/

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Eldritch World http://www.1km1kt.net/rpg/eldritch-world http://www.1km1kt.net/rpg/eldritch-world#comments Thu, 21 Aug 2014 19:56:08 +0000 http://www.1km1kt.net/?p=1995 Eldritch World is an Apocalypse World hack / Trail of Cthulhu mash-up submitted as a 24 hour rpg entry.

Explore the world of H.P. Lovecraft with a fun, rules-light, yet brutal and unforgiving RPG engine Powered By The Apocalypse. Make friends, kill monsters, go insane. Sounds like an average Saturday night.

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Red Rock http://www.1km1kt.net/rpg/red-rock http://www.1km1kt.net/rpg/red-rock#comments Fri, 23 May 2014 15:05:48 +0000 http://www.1km1kt.net/?p=1992 A handful of survivors have found shelter in the abandoned industrial town of Red Rock. The characters struggle to find meaning in their dreams and memories as they work to build a community and explore the ruined world in this rules-light RPG.

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ICE RPG http://www.1km1kt.net/rpg/ice-rpg http://www.1km1kt.net/rpg/ice-rpg#comments Thu, 01 May 2014 18:00:12 +0000 http://www.1km1kt.net/?p=1989 The ICE RPG (Index Card Easy Role-Playing Game) is a barebones skeleton of a game for teaching new gamers the basics of roleplaying without them having to deal with a whole lot of numbers, stats, etc. The whole thing fits on a 3″ x 5″ index card. It should take about 30 seconds to learn or teach to someone else.

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The BioMet Infection http://www.1km1kt.net/rpg/the-biomet-infection http://www.1km1kt.net/rpg/the-biomet-infection#comments Thu, 30 Jan 2014 18:16:13 +0000 http://www.1km1kt.net/?p=1984 The BioMet Infection is a cyberpunk RPG for 4 players and a GM.

In a few pages, the game contains the background setting, in classic cyberpunk style, the adventure seed, the pregenerated characters’ sheets to play with, and the instruction for the Master.
This is all you need for a few sessions of play.

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Big Bad Ball Busting Bloody Battles http://www.1km1kt.net/rpg/big-bad-ball-busting-bloody-battles http://www.1km1kt.net/rpg/big-bad-ball-busting-bloody-battles#comments Thu, 30 Jan 2014 18:14:37 +0000 http://www.1km1kt.net/?p=1981 Tabletop RPG. Exactly what a rules-lite, combat-heavy miniatures game should be. Fun, fast and furious! This game is for serious players only! Hordes of Heart-Pounding, Heavy-Hitting, Hack-and-Slash action adventure await! This game is not for sissy players who don’t want their characters to die. In a BRUTAL game, your characters get killed all the time.

http://www.BrutalRPG.com
http://www.FaceBook.com/BrutalRPG

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Hero’s Mag http://www.1km1kt.net/rpg/heros-mag http://www.1km1kt.net/rpg/heros-mag#comments Tue, 07 Jan 2014 19:28:37 +0000 http://www.1km1kt.net/?p=1978 Hero’s Mag is a superhero game that takes minutes to make a character and provide hours of fun. The only dice you need for this game is a 20 sided dice.

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Cruelty and Gothic Tales http://www.1km1kt.net/rpg/cruelty-and-gothic-tales http://www.1km1kt.net/rpg/cruelty-and-gothic-tales#comments Tue, 07 Jan 2014 19:26:38 +0000 http://www.1km1kt.net/?p=1975 Set in a Victorian World somewhere in time on The Misty Continent. There are five giant cities of the Misty Continent and these are their Gothic tales. Based on Wuthering Heights roleplay By Philippe Tromeur.

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Other Skylines http://www.1km1kt.net/rpg/other-skylines http://www.1km1kt.net/rpg/other-skylines#comments Sat, 21 Dec 2013 22:11:17 +0000 http://www.1km1kt.net/?p=1970 Other Skylines is a rules-light generic game that uses a narrative character creation system and encourages collaborative storytelling through a task resolution system that uses die rolls to determine who narrates an action’s outcome.

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Tiny Quest http://www.1km1kt.net/rpg/tiny-quest http://www.1km1kt.net/rpg/tiny-quest#comments Sat, 21 Dec 2013 22:09:18 +0000 http://www.1km1kt.net/?p=1967 A tabletop RPG is a roleplaying game played with other people. One of those people takes on the role of the GM, who creates the world and controls all the characters in it, and also resolves any questions about the rules. The other players make player characters (PC), special characters the GM does not control. The players each control one PC, and use them to explore the world the GM has created. Due to the GM being there to make on the fly rulings, tabletop RPG’s allow you to try almost anything.

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1KM1KT Monkey Hangout #1 http://www.1km1kt.net/news/1km1kt-monkey-hangout-1 http://www.1km1kt.net/news/1km1kt-monkey-hangout-1#comments Mon, 16 Dec 2013 17:52:52 +0000 http://www.1km1kt.net/?p=1959 1KM1KT Monkey Hangout #1 is now available on YouTube!

It’s the product of supermonkey, Rob Lang, who’s also the brains behind The Free RPG Blog. Featuring 1KM1KT activists Chainsaw “Jason” Aardvark, Emmett O’Brian, Jeremy “JK” Mosher, Jonathan Lavellee, and Mike Hunt.

Streamed live on Dec 1, 2013

A free pencil and paper RPG Q&A with Chainsaw “Jason” Aardvark, Emmett O’Brian, Jeremy “JK” Mosher, Jonathan Lavellee, Mike Hunt (on the chat) and Rob Lang.

We talk about our favourite RPGs and what we would like to see them do more often (or less often), name check our RPG heroes and spread some free RPG love.

Check out the forum thread here

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Pocket FU http://www.1km1kt.net/rpg/pocket-fu http://www.1km1kt.net/rpg/pocket-fu#comments Mon, 16 Dec 2013 17:30:21 +0000 http://www.1km1kt.net/?p=1956 This is a pocket version of the excellent Free Universal RPG by Nathan Russell. The abridgement and layout is by A.Lannan. The intended use is as a quick reference for players already familiar with the full rules available at http://nathanrussell.net/fu, or as a tool for experienced players to quickly introduce new players to this great rpg.

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Wacky Love http://www.1km1kt.net/rpg/wacky-love http://www.1km1kt.net/rpg/wacky-love#comments Mon, 16 Dec 2013 17:28:06 +0000 http://www.1km1kt.net/?p=1952 What? You though you were born a Protagonist? Not a chance! If you want to be the Protagonist of this movie, you’ll have to win the Love Interest’s heart before the other Protagonists-to-be do.

Wacky Love is a game where you take the role of a Protagonist-to-be and square of against the others to become the Protagonist of a Romantic Comedy Movie. Think you’ll be the one?

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Artifacts and Ambitions http://www.1km1kt.net/rpg/artifacts-and-ambitions http://www.1km1kt.net/rpg/artifacts-and-ambitions#comments Tue, 03 Dec 2013 20:34:26 +0000 http://www.1km1kt.net/?p=1944 Sentient Artifacts with magical powers help people through their troubles. For a price, of course. You play both a person in desperation and an artifact and barter for use of powers with the very essence of your being.

Submitted to the 2013 Harder Than Granite 24 Hour RPG Competition.

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The Bodhisattva’s Smile http://www.1km1kt.net/rpg/the-bodhisattvas-smile http://www.1km1kt.net/rpg/the-bodhisattvas-smile#comments Sat, 30 Nov 2013 20:12:01 +0000 http://www.1km1kt.net/?p=1938 At the ends of the known world, hidden in a sacred cave, there lie a group of ancient semi-divine beings who have remained in the physical plane to assist those who have yet to achieve divine peace. This game tells the stories of the wanderers who seek nirvana, and the enigmatic guides who determine if they are worthy.

Designed in 24 hours for the 2013 “Harder than Granite” challenge. To play this game you’ll also need some tokens, a magic eight ball, and a copy of the “Mandala of All Things”.

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Daring Adventures http://www.1km1kt.net/rpg/daring-adventures http://www.1km1kt.net/rpg/daring-adventures#comments Sat, 30 Nov 2013 20:10:07 +0000 http://www.1km1kt.net/?p=1935 Daring Adventures offers quick, no-prep superhero roleplaying, roughly in the style of golden age comics. It’s for the 2013 24 Hour RPG contest, so it’s in pocketmod form and uses no numbers. You’ll need a deck of cards and some tokens to play, plus good eyes and enough patience to read through once before play; the organization was pretty much dictated by the space constraints, so it’s not written to my usual standard of clarity.

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Make the King http://www.1km1kt.net/rpg/make-the-king http://www.1km1kt.net/rpg/make-the-king#comments Sat, 30 Nov 2013 20:08:22 +0000 http://www.1km1kt.net/?p=1932 Make The King is a small RPG about three characters trying to become King, while the old King Keeton is dying: the King’s rightful heir, the supreme general, and the King’s bastard son.

They will take turns in trying to gain the King’s favor, but they also must take care of the Kingdom, under attack from an invading army.

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Agents of SPECTRUM http://www.1km1kt.net/rpg/agents-of-spectrum http://www.1km1kt.net/rpg/agents-of-spectrum#comments Sat, 30 Nov 2013 20:06:11 +0000 http://www.1km1kt.net/?p=1929 Entry for 24-Hour “Harder Than Granite” competition.

Become middle-management for the greatest espionage organization in the world: SPECTRUM.

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House of Unusual Size http://www.1km1kt.net/rpg/house-of-unusual-size http://www.1km1kt.net/rpg/house-of-unusual-size#comments Sat, 30 Nov 2013 20:03:55 +0000 http://www.1km1kt.net/?p=1926 The PCs wake with no memories and find themselves trapped in Keeton Manor–a mysterious mansion of infinite size. They must struggle to discover their own identities and the nature of their relationship to the haunted Keeton family while desperately seeking a way to escape to house.

The House of Unusual Size uses a round-robin GM system, which alternates GM and player duties during each scene and gives the group a chance to experiment with genres and narrative styles during each session.

Created for the Harder Than Granite 24 Hour RPG Competition.

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Quest-ions http://www.1km1kt.net/rpg/quest-ions http://www.1km1kt.net/rpg/quest-ions#comments Thu, 21 Nov 2013 21:21:37 +0000 http://www.1km1kt.net/?p=1923 Quest-ions is a fantasy roleplaying game with a novel mechanic using tokens.

A pocketmod format game submitted to the 2013 Harder Than Granite 24 Hour RPG Competition.

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Alpha Unix http://www.1km1kt.net/rpg/alpha-unix http://www.1km1kt.net/rpg/alpha-unix#comments Wed, 13 Nov 2013 20:48:40 +0000 http://www.1km1kt.net/?p=1919 Alpha Unix is a roleplaying game of computer tyranny. Set in the far future where everyone’s mind is in the machine called KEETON. Thought is all there is.

A pocketmod format game submitted to the 2013 Harder Than Granite 24 Hour RPG Competition.

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HEIST_ACES http://www.1km1kt.net/rpg/heist_aces http://www.1km1kt.net/rpg/heist_aces#comments Tue, 12 Nov 2013 18:17:08 +0000 http://www.1km1kt.net/?p=1910 HEIST_ACES is a narrative, dice-less, heist-crawl RPG set in the near future.
Inspired by both heist/caper media and oldschool dungeon crawls – it gives the players an opportunity to plan and execute their own elaborate heists.

This pocketmod game is a submission for 2013 24h RPG: Harder than granite.

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Dwarfen Veterans http://www.1km1kt.net/rpg/dwarfen-veterans http://www.1km1kt.net/rpg/dwarfen-veterans#comments Sat, 09 Nov 2013 22:47:06 +0000 http://www.1km1kt.net/?p=1907 You are dwarfen veterans and recall the memory of old battles. You will disagree often, since everyone wants
to be the best fighter, general etc.

The only way to find out who is right is by drinking, one of the favorite activities when dwarfs have no enemies to kill.

Dwarfen Veteran is story driven. Who wins the contest can narrate the outcome. No stats, no dices, no game master. Just your vivid imagination and a lot of beer.

Dwarfen Veterans was submitted to the 2013 Harder than Granite 24 Hour RPG Competition.

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Keeton’s School For Arcane Arts http://www.1km1kt.net/rpg/keetons-school-for-arcane-arts http://www.1km1kt.net/rpg/keetons-school-for-arcane-arts#comments Sat, 09 Nov 2013 22:39:55 +0000 http://www.1km1kt.net/?p=1904 In this tabletop roleplaying game, players take on role of young wizards attending Keeton’s School for the Arcane Arts. Players will need to use their magic to overcome teachers, tests, and monsters

Submitted to the 2013 Harder than Granite 24 Hour competition

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A Flask Full of Gasoline http://www.1km1kt.net/rpg/a-flask-full-of-gasoline http://www.1km1kt.net/rpg/a-flask-full-of-gasoline#comments Sat, 09 Nov 2013 22:35:13 +0000 http://www.1km1kt.net/?p=1899 This is a serious, violent, story based roleplaying game with strong language (and tough talking) and general Baddassery. Definitely for adults.

The .zip download contains both the pocketmod format of the rules and also a screen-friendly version.

Submitted for the 2013 Harder than Granite RPG competition.

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The Entity http://www.1km1kt.net/rpg/the-entity http://www.1km1kt.net/rpg/the-entity#comments Sat, 09 Nov 2013 22:21:39 +0000 http://www.1km1kt.net/?p=1892 A game about ordinary human beings stumbling across something evil and powerful. It is a game of horror, of loss and of victory snatched from the jaws of defeat… but at a price.

A 24 Hour RPG.

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Keeton’s Journey http://www.1km1kt.net/rpg/keetons-journey http://www.1km1kt.net/rpg/keetons-journey#comments Thu, 07 Nov 2013 23:23:10 +0000 http://www.1km1kt.net/?p=1889 This is a game about Keeton, wandering medicine master in a far-off land of older days. Keeton travels across the countryside to villages troubled by natural spirit creatures called yōkai, whose motives and actions are wholly alien to human thought. This game is inspired by the animated series Mushi-shi.

Submitted for the 2013 Harder than Granite 24 Hour RPG competition.

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Pocketful of Heroes http://www.1km1kt.net/24-hour-rpg/pocketful-of-heroes http://www.1km1kt.net/24-hour-rpg/pocketful-of-heroes#comments Thu, 07 Nov 2013 23:19:38 +0000 http://www.1km1kt.net/?p=1886 “Beware the porcine fury of my Nuclear Powered Steam Pig!”

With these words, the evil Dr. Keeton pronounces doom upon
the city.

Your heroes must band together and thwart his evil scheme
before it is too late. You must become a Pocketful of Heroes!

Submitted for the 2013 Harder than Granite 24 Hour RPG competition.

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Star Punk http://www.1km1kt.net/rpg/star-punk http://www.1km1kt.net/rpg/star-punk#comments Thu, 07 Nov 2013 23:10:52 +0000 http://www.1km1kt.net/?p=1879 A role playing game about kicking space travel up a notch and disrupting the status quo.

Submitted for the 2013 Harder than Granite 24 Hour RPG competition.

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Super Robot Go! http://www.1km1kt.net/rpg/super-robot-go http://www.1km1kt.net/rpg/super-robot-go#comments Sun, 03 Nov 2013 09:09:36 +0000 http://www.1km1kt.net/?p=1872 You have been chosen to protect our world. Gather your friends and utter the phrase that summons Earth’s greatest defender:

Super Robot Go!

 

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Pockets Full of Adventure http://www.1km1kt.net/rpg/pockets-full-of-adventure http://www.1km1kt.net/rpg/pockets-full-of-adventure#comments Sun, 03 Nov 2013 04:55:13 +0000 http://www.1km1kt.net/?p=1869 24 rpg submitted for the Harder than Granite 2013 NaGaDemon. In PocketMod format.  No numbers.

Characters go dimension hopping to recover lost artifacts.  Very quick chargen and adventure creation.  Characters have 4 traits and use cards as tokens.

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Prophecy http://www.1km1kt.net/rpg/prophecy http://www.1km1kt.net/rpg/prophecy#comments Fri, 01 Nov 2013 20:24:54 +0000 http://www.1km1kt.net/?p=1866 This is my first game for the 24 hour contest 2013.

What if you had the power to see a glimpse of the future? In this game you play people who can. You need two different kind of tokens and a deck of tarot cards.

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Witch Hunt http://www.1km1kt.net/rpg/witch-hunt http://www.1km1kt.net/rpg/witch-hunt#comments Fri, 01 Nov 2013 20:19:15 +0000 http://www.1km1kt.net/?p=1863 Submission for the 2013 “Harder than Granite” 24-hour competition.

 

After years of losing children to the witch in the woods, your village has had enough.

Find some friends and brave the dark woods in search of revenge on a good, old-fashioned Witch Hunt.

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Dragon Sword http://www.1km1kt.net/rpg/dragon-sword http://www.1km1kt.net/rpg/dragon-sword#comments Wed, 04 Sep 2013 16:40:45 +0000 http://www.1km1kt.net/?p=1859 Do we really need another generic fantasy role-playing game? What is so special about this game?
Nothing really, beyond the fact that it combines several ideas I’ve pulled from other games I’ve enjoyed, hopefully in a way that both makes sense and is fun. This game is fairly light on rules, not too difficult to learn, but still capable of providing a complete and fun gaming experience.

Note the emphasis is on light. If you like spending hours optimizing every last detail of your character, picking exactly the right abilities and equipment to make them as capable as possible, planning how they are going to advance over the next twenty levels, if you like specific rules and modifiers that cover every possible condition and situation that could arise in play in minute detail, this is not the game for you. Not that there is anything wrong with games like that, but this isn’t one of them. In this game, you can create a character in about 30 seconds, requiring very few decisions in the process, and almost every situation or task in the game is resolved in exactly the same way, with a single die roll.

Who is this game meant for? I’ve tried to make it friendly to new gamers, not just by virtue of simple rules, but by explaining things in a manner that is hopefully easy to understand (yes, I did include the dreaded “What is Role-playing” section). I think people looking for a quick pick-up game might also like it, and I have tried to make it robust enough to support campaigns of at least moderate length.

In short, this is another rules-light generic fantasy RPG floating in a sea of similar products. I hope someone out there enjoys it and finds some use for it, but even if they don’t, I have enjoyed writing it.

Oh, and what exactly is the titular Dragon Sword? I know what it is in my game, but there is no “official” definition, it’s just a name I thought sounded neat and evocative. Make it whatever you want it to be, or nothing at all if you prefer.

Dislcaimer: Not playtested at all.

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TERRA-XENO http://www.1km1kt.net/rpg/terra-xeno http://www.1km1kt.net/rpg/terra-xeno#comments Mon, 26 Aug 2013 20:31:06 +0000 http://www.1km1kt.net/?p=1855 TERRA-XENO is a free-wheeling sci-fi RPG set 100 years into the future. Humans are just starting to explore not only our own solar system, but beyond. And, we’ve quickly learned that the galaxy is one merciless b*tch. TERRA-XENO uses simple d6 for all situations. Characters are determined by the skills they possess, not a standardized set of traits.
Core rules cover the basics of playing the game, and there are a lot of expansion material in the works to support it.

I have a website where it is posted: www.barrowgames.webs.com.

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Phanton 52 http://www.1km1kt.net/rpg/phanton-52 http://www.1km1kt.net/rpg/phanton-52#comments Mon, 26 Aug 2013 20:28:15 +0000 http://www.1km1kt.net/?p=1852 Phantom 52 is a Roleplaying game where 3-6 characters play the parts of paranormal investigators.
Play is moderated by a GM (ghost manager if it makes you giggle) who unfolds the story for the players and acts as referee. The most important rule: what the GM says, GOES.

The setting for the adventure may take place in an old mansion, a graveyard, a castle or outer space. Who cares as long as it’s fun and spooky? The game may take only an hour for a quick dip into the abyss, or may need to be broken up into sessions (or episodes) for a longer story to unfold. The purpose of the game is to develop and engage in a rich story with friends. Never let yourselves be bogged down by the rules.

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The Pool http://www.1km1kt.net/rpg/the-pool http://www.1km1kt.net/rpg/the-pool#comments Wed, 10 Jul 2013 17:29:16 +0000 http://www.1km1kt.net/?p=1844 The Pool is a very lite, universal RPG presented in just a few pages. The mechanics are simple enough to grasp in minutes. The purpose of this game is to encourage GM/Player collaborative storytelling within an otherwise standard gaming structure. In other words, it is meant to make you be creative while playing.

The central component is the idea of gambling dice from a pool. Upon winning a roll, you can take the reins of the story for a moment and narrate the outcome of your action, introducing new story elements if you like.

The Pool contains no setting or genre context. It is just a system.

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Sea of Stars http://www.1km1kt.net/rpg/sea-of-stars http://www.1km1kt.net/rpg/sea-of-stars#comments Wed, 10 Jul 2013 17:27:05 +0000 http://www.1km1kt.net/?p=1841 What course will you choose?

Pirates, smugglers, mercs and politicians!

13 million million cubic light years, 1/3 of the galaxy, seven races, no major military conflicts and still we find ways to fight. The Galactic Republic of Civilizations tries its best to keep all of us in line but someone always wants what someone else has. Whether it is data, power or just plan currency. Lets not forget that those who have what others crave, fight just as hard to keep what they got. Even the Republic isn’t blameless; nor the Core governments, nor the Fringe.

Peace is relative. Conflict is constant.

Your course will be choppy in this Sea of Stars.

——————————

If you like playing in a world where you can be anyone and do anything then this little thing I created is for you. Sea of Stars is a table top role playing game I have written.

Set in the middle of the 23rd century on the Human calendar, it builds a broad stage for any kind of science fiction themed adventure you could ask for.

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Mutants and Machine-guns http://www.1km1kt.net/rpg/mutants-and-machine-guns http://www.1km1kt.net/rpg/mutants-and-machine-guns#comments Thu, 18 Apr 2013 18:45:25 +0000 http://www.1km1kt.net/?p=1831 Legend says that long ago, so long that no one know was living then, terrible wars swept the civilized world, leaving vast wastelands where no man can live.

Before the wars began, man was ruler of the earth. But one result of the terrible wars was that creatures rose from the ashes of the unknown. The genes of the earth’s animals and plants were altered, until strange, new creatures arose – creatures of the awesome power and fierceness and often great intelligence.

You have lived all your years among such creatures and among the strange artifacts – inexplicable, often dangerous- of the Ancients who created this now devastated civilization whose ruins you live among the world of Mutants & Machine-guns!

In this game you are one of them. You can become a pure human, a human mutant or an evolved animal. Task resolution is 2d6 plus one of the 4 stats against TN and depend on character type you may pick 1 or more mutation.

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[digital_shades] http://www.1km1kt.net/rpg/digital_shades http://www.1km1kt.net/rpg/digital_shades#comments Mon, 08 Apr 2013 22:10:58 +0000 http://www.1km1kt.net/?p=1827 You have this really cool cyberpunk scenario and want to run it, but you don’t want to bother with too many rules and thick rule books? Then this game could be of use to you. [digital_shades] is a small, fast paced role playing game for the cyberpunk genre. It allows you to run and play all kinds of (post)cyberpunk adventures with focus on your character, the role playing and the scenario. No need for dice roll orgies, many pages full of complex rules and time consuming character creations. But don’t worry, the toys are still in here.

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Two-Page Space http://www.1km1kt.net/rpg/two-page-space http://www.1km1kt.net/rpg/two-page-space#comments Mon, 08 Apr 2013 22:08:53 +0000 http://www.1km1kt.net/?p=1822 Two-Page Space is a complete d20 sci-fi game, including spaceship rules, that can be printed on the front and back of one piece of paper. There is no implied setting except that the PCs fly around in their spaceship and have adventures.

The rules are creative commons.

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Pirates! http://www.1km1kt.net/rpg/pirates http://www.1km1kt.net/rpg/pirates#comments Fri, 22 Feb 2013 05:51:28 +0000 http://www.1km1kt.net/?p=1815 Pirates!, a free tabletop rpg inspired by Polanski’s eponym movie. It’s a funny and lighthearted game that runs almost on its own, the game master doesn’t have a lot to do while the players perform all sort of foolishness, smiling from ear to ear.

More available at: http://zapti.free.fr/pirates/en/

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Journey through Mirkwood http://www.1km1kt.net/rpg/journey-through-mirkwood http://www.1km1kt.net/rpg/journey-through-mirkwood#comments Fri, 22 Feb 2013 05:45:31 +0000 http://www.1km1kt.net/?p=1812 Another dangerous journey in Middle Earth awaits! You have forty days to travel from Rivendell to the palace of Thandruil with many perils and enemies on your way. Will you be able to reach your goal?

“Journey Through Mirkwood” is very simple and rather short, one page RPG adventure game for one player. I hope you’ll enjoy it

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RPG: Rocket Propelled Gaming http://www.1km1kt.net/rpg/rpg-rocket-propelled-gaming http://www.1km1kt.net/rpg/rpg-rocket-propelled-gaming#comments Fri, 22 Feb 2013 05:44:10 +0000 http://www.1km1kt.net/?p=1809 This is version 1.1 of my simple and balanced, rules light, narrativist roleplaying game. It draws on inspiration from the likes of John Harper and Robin Laws to produce a balanced and free form game. Any constructive suggestions or comments would be gratefully received.

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7th Seal: Armageddon RPG http://www.1km1kt.net/rpg/7th-seal-armageddon-rpg http://www.1km1kt.net/rpg/7th-seal-armageddon-rpg#comments Tue, 29 Jan 2013 20:10:08 +0000 http://www.1km1kt.net/?p=1805 7th Seal is a cinematic role playing game based on post-apocalyptic anime. Within this book you will find all the rules and inspiration you need to create heroes, build adventures and save the world, or what is left of it.

7th Seal reveals a world in chaos, ravaged by the Last War, Armageddon, a viral contagion and an alien invasion. From this disastrous beginning, though, emerges a new breed of heroes. Forged in the fire of war, fueled with Old Testament faith, alien technology and psionic mutations these heroes fight to bring order out of chaos, to rebuild and protect their world, and to defeat the Leviathan. So don you power suit, say your prayers, grab your lucky plasma rifle and your psionic friend, too, and let’s kick some mutant-demon-zombie-alien-butt

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Dark Ronin RPG http://www.1km1kt.net/rpg/dark-ronin-rpg http://www.1km1kt.net/rpg/dark-ronin-rpg#comments Mon, 28 Jan 2013 20:07:01 +0000 http://www.1km1kt.net/?p=1801 Dark Ronin is a Cthulhu Dark hack about Ronin in feudal Japan.

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Shotguns and Zombies http://www.1km1kt.net/rpg/shotguns-and-zombies http://www.1km1kt.net/rpg/shotguns-and-zombies#comments Wed, 09 Jan 2013 05:13:22 +0000 http://www.1km1kt.net/?p=1790 A B-movie Horror RPG about (what else?) Zombies! Cliche ridden characters try to survive a direct to DVD release night of terror.

Now with a package of  nearly completed character sheets to quickly get your body count rising.

Produced by AJ Ferguson.

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Nuns 2 Ninjas 24 Hour http://www.1km1kt.net/rpg/nuns-2-ninjas-24-hour http://www.1km1kt.net/rpg/nuns-2-ninjas-24-hour#comments Wed, 09 Jan 2013 04:54:51 +0000 http://www.1km1kt.net/?p=1778 Nun 2 Ninjas is a simple and generic RPG played with two sided dice, written by Nathan Carmen.

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Arcana Agency: The Thief of Memories http://www.1km1kt.net/rpg/arcana-agency-the-thief-of-memories http://www.1km1kt.net/rpg/arcana-agency-the-thief-of-memories#comments Mon, 10 Dec 2012 01:50:34 +0000 http://www.1km1kt.net/?p=1773 Arcana Agency: The Thief of Memories is a gamebook, or solo adventure, about paranormal investigators in 1930’s New York City.

This file, The Case of the Unghostly Ghost, is a prequel created (and distributed for free) for the Kickstarter project of The Thief of Memories. The file is fully-playable and contains all the rules for the system.

Arcana Agency was made in the style of “Choose Your Own Adventure” books but with proper RPG mechanics and dice rolls, akin to “Fighting Fantasy” or “Fable Lands.” It’s written in third person (“he,” “she”) instead of second person (“you”), which is a departure from other gamebooks, and allows the reader to control multiple characters at once (like an adventuring party).

Arcana Agency: The Thief of Memories (PDF)

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Dark Fairytale http://www.1km1kt.net/rpg/dark-fairytale http://www.1km1kt.net/rpg/dark-fairytale#comments Fri, 30 Nov 2012 22:24:44 +0000 http://www.1km1kt.net/?p=1770 this is dark fairy tale the RPG, its a D10 system.
the rules are very simple and short, later the book of dark fairy tale will be posted and with story and premade characters.

the character creation is simple and fast point buying system, the system itself exist out of two different parts.
D10 is rolling a D10 and ad a skill or other bonus.
the other part is a dice-less pool point spending system.

Updated November 2013 with new (expanded) ruleset.

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Incarnate RPG http://www.1km1kt.net/rpg/incarnate-rpg http://www.1km1kt.net/rpg/incarnate-rpg#comments Mon, 15 Oct 2012 17:28:18 +0000 http://www.1km1kt.net/?p=1758 Incarnate RPG is a d100 system featuring nearly a thousand unique skills, spells and special abilities.

– Create highly customizable characters from 25 different playable races.

– Define your character through your choices from hundreds of skills, spells and specials from 25 ability sets and 12 kinds of magic.

– Equip your character from hundreds of weapons, armor and items, all with various customization options.

– Test your mettle against over 100 example enemies from wretched goblins to fearsome dragons.

– Multiple optional, alternate and expanded rules allow the game to be tailored to your group’s tastes.

– Create & enter mystical realms limited only by your imagination.

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Anarktica: Fate of Heroes http://www.1km1kt.net/rpg/anarktica-fate-of-heroes http://www.1km1kt.net/rpg/anarktica-fate-of-heroes#comments Tue, 21 Aug 2012 02:52:05 +0000 http://www.1km1kt.net/?p=1748 It is the year 1899 and the world is in the grip of the Great Game as Victoria, the Everqueen of the British Empire, duels with the North Tsar of Russia for global supremacy.

Despite Tsarist advances in Central Asia, the British conquests of Afghanistan and Sudan have given them the upper hand. But now the Scryers of the Court of St. James foretell the emergence of the greatest threat to the Empire since the demon Napoleon a century before.

A new power is rising from beyond the realms of the human nations, from the uncharted lands at the base of the world. The frozen continent of Anarktica.

—

Anarktica: Fate of Heroes is a steampunk story game. It is completely free to download, to reproduce and distribute. It tells the story of a group of four heroes, their journey across the land of Anarktica, and their encounters with its inhabitants, creatures, monsters and mysteries. Outwardly brave and resolute, each hero is saddled with a terrible secret that tears at their soul and taints their trust in their companions until finally they encounter the Adversary and their true nature is revealed.

It’s a low prep, quick playing scenario based on the Archipelago 2nd edition rule-set by Matthijs Holter and inspired by its gaming offspring Love in the Time of Seið by Matthijs Holter and Jason Morningstar. It requires five players and should take three to five hours.

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Ringworld Zombie http://www.1km1kt.net/rpg/ringworld-zombie http://www.1km1kt.net/rpg/ringworld-zombie#comments Fri, 29 Jun 2012 21:27:32 +0000 http://www.1km1kt.net/?p=1743 RINGWORLD ZOMBIE is a fast paced, fully illustrated, Game Master-less role playing game set on a 1 mile ringworld, involving you – prisoners – and ZOMBIES. You may start playing straight away, reading the intro, and learning the rules as you move along.

It was written for the 24-hour RPG contest Little Spaces in June 2012.

Some Blurb:

Approaching the 1-mile Space Island, you note that something is askew. Many of the solar glass domes have been torn out, and the steel cables of one of the spokes slowly dangle into space. A few lights seem to be burning inside the ring, but most of the surface has gone dark. The few glimpses you can get when the sun shines through the ruptures look apocalyptic.

You try to warn the pilot and the guards, but they ignore your screaming, leaving you in your confined docking cell. Then, when the rotation of your shuttle finally reached twentyfive second rotation, synchronising your sick stomach with the rotating prison, a deep click rumbles through the floor and walls. Almost without warning the airlock sizzles and opens. You quickly grab your masks and put them on.

A deep metal chasm extends downward. There is no lift. You hesitate, but then the electric current through the floor of your cell prods you painfully. You have to go in.

“Is this place dead?”
“I thought I heard something”
“That’s your breath, dumbass”
“No, I heard something too”

DANGER – CONFINED SPACE – NO SURVIVAL GUARANTEED.

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SSN-589 USS Scorpion Down http://www.1km1kt.net/rpg/ssn-589-uss-scorpion-down http://www.1km1kt.net/rpg/ssn-589-uss-scorpion-down#comments Wed, 27 Jun 2012 17:07:58 +0000 http://www.1km1kt.net/?p=1730 It is late in May 1968, in the middle of the Cold War and the Vietnam conflict. Far out in the Atlantic, Nuclear Attack Sub Scorpion breaks all radio contact. Then, for reasons unknown, the vessel sinks to critical depth. Its hull cracks. 99 men and women are lost. What happened?

You are captain, crew and VIP guests on board, starting twenty-four hours earlier. Will you learn what went wrong? Can you change history, and save their lives?

SSN-589 DOWN is a role playing game written for the 24-hour RPG competition of May-June 2012. It’s fast paced, GM-less, cooperative and competitive at the same time, and best with three players or more. All you’ll further need is these rules, a deck of playing cards, a different pawn for each player, and a coin.

This is the 24-hour version.

You may find a newer version at www.darkdungeon2.com

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The Frontier http://www.1km1kt.net/rpg/the-frontier http://www.1km1kt.net/rpg/the-frontier#comments Tue, 26 Jun 2012 16:45:42 +0000 http://www.1km1kt.net/?p=1725 The Frontier is an action sci-fi game set on a ravaged planet cut off from Earth. Survive bandit raids and alien infestations, while exploring the new world for ancient technology and other riches.All the staples of the action RPG genre are here: hordes of enemies to kill, lots of stuff to loot and character improvement from level 1 all the way up to 50. A simple dice pool rule set and semi-abstract combat keeps things moving fast.

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How I Learned To Stop Worrying And Love The Bomb Shelter (24hr Edition) http://www.1km1kt.net/rpg/how-i-learned-to-stop-worrying-and-love-the-bomb-shelter-24hr-edition http://www.1km1kt.net/rpg/how-i-learned-to-stop-worrying-and-love-the-bomb-shelter-24hr-edition#comments Sat, 16 Jun 2012 10:30:12 +0000 http://www.1km1kt.net/?p=1721 “How I Learned To Stop Worrying And Love The Bomb Shelter (24hr Edition)” is a game of paranoia and treachery for at least 4 players. A VIP named Keeton a senior political or academic figure is trapped in a bomb or fallout shelter with people they thought they could trust, but someone is out to kill them.

It is somewhat similar to a murder mystery, except that instead of investigating the murder, players have to carry it out or prevent it, depending on the role assigned to them. The fun lies largely in the fact that roles (with the exception of the GM) are randomly assigned in secret, so that nobody knows quite who to trust. The number of assassins is randomly determined and players draw lots blind to determine their individual roles. All anyone (except the GM) knows at the start of the game is that there is at least one would-be killer and whether or not they themselves are a killer.

The game can be played using different scenarios, which define the nature of the setting and the types of characters. Two scenarios are included in this version of the game: “Get Down In The Bomb Shelter, Mr(s) President” (where players attempt to protect or kill a political figure such as a King, Queen or President in a high-security official nuclear fallout bunker) and “Porterhouse Code Blue” (where players attempt to protect or kill the master of an Oxbridge college in a wine cellar, basement lecture hall or Anderson shelter).

The game is designed to be played in a single sitting face-to-face, but it could be played in other formats (such as play-by-post or LARP) with little or no modification.

Note: “How I Learned To Stop Worrying And Love The Bomb Shelter” requires players (particularly the GM) to separate what they know as a person in the real world from what their character knows within the fiction nothing ruins the fun of plotting, backstabbing, lying and scheming like a player who constantly decides that their character suddenly needs to urinate when Keeton is being discreetly strangled in the bathroom.

Due to the competitive nature of the game, it is unlikely to be suitable for groups containing players who are too immature or inexperienced in RPGs to maintain this separation.

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Wings Keeton and The Airship of Doom http://www.1km1kt.net/rpg/wings-keeton-and-the-airship-of-doom http://www.1km1kt.net/rpg/wings-keeton-and-the-airship-of-doom#comments Sun, 10 Jun 2012 07:42:12 +0000 http://www.1km1kt.net/?p=1715 Tally Ho! It’s 1924 and Wings Keeton is the pilot of your BE2. Searchlights sweep the sky with their shafts of light illuminating the Mystery Airships which lie ahead. As a giant Airship looms out of the dark clouds you can see from the observer’s cockpit that this will be no ordinary interception. Giant guns protrude from its sides, and lightning leaps from the bores, straddling your aircraft. Wings deftly maneuvers the BE2, and sweeps up and over the top of the Airship but not before a third bolt of lightning tears through the fabric wing. The BE2 tumbles in a flat spin onto the top of the Airship and crumples onto the cold metal of a steel deck for this is no ordinary Airship.

There is no time to wait, you and Wings quickly extricate yourselves from the wreckage of your BE2. As the Mystery Airship suddenly turns, the deck tilts and the BE2 slides away threatening to carry you both over the side and into oblivion. Scrambling out of the way, you and Wings cling to the rungs of a nearby ladder as the BE2 slips off and falls away into the darkness. All you can hear now is the wind and the roar of the Airship’s engines. There is nothing left to do but climb the ladder, which leads, where? A circular hatch lies before you, Wings turns the latch and opens the hatch, you both climb in and shut it behind you…

This is the Wings Keeton Role Playing Game of High Adventure in the Roaring 20s’ As a Hero or Sidekick you defeat dastardly villains, rescue damsels, and nothing is too fantastic! This game uses nothing but paper and pencil, and ordinary six sided dice.

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Unwholesome Tennancy http://www.1km1kt.net/rpg/unwholesome-tennancy http://www.1km1kt.net/rpg/unwholesome-tennancy#comments Sat, 09 Jun 2012 01:46:38 +0000 http://www.1km1kt.net/?p=1711 Hard up for work in the Great Depression, you and your friends accept a job with a strange organization that wants you to hunt monsters. It turns out they weren’t kidding. The game uses the first four turns to teach you its very simple rules and help you create the characters you will play and the challenges they will face. It also uses a lot of scratch paper and you’ll have to make your own cards for the simple bid-like danger resolution mechanics (but each player only needs three.)

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“Yes, but” http://www.1km1kt.net/rpg/yes-but http://www.1km1kt.net/rpg/yes-but#comments Wed, 06 Jun 2012 05:15:47 +0000 http://www.1km1kt.net/?p=1707 This is an universal comic GM-less rule system. “Yes, But” is a game about always succeeding while failing spectacularly. It is best played with four or more players with a twisted sense of humor.

In many RPGs, a character is defined by his or her strengths. Players try to do something, roll and see if they succeed. In “Yes, But” characters are defined by their weaknesses. YES, you always succeed at your attempted action somehow, BUT the amount of hilarious fallout and weird consequences depends on your ineptitude at given task. The players who come up with most absurd proclamations are rewarded with Thingies, which leads to events quickly spiraling out of control. Whoever earns most thingies by the end of the session, wins!

Races to play:

-Gnobbits

-Gnoblins

-Gnobolds

-Gnorks

 

Inabilities to develop:

-flabby

-clumsy

-yucky

-silly

-squeamish

 

Drawbacks to enjoy:

-you aren’t ever allowed to agree what other people say

-you actually can understand people

-everybody probably is animated plush toy plotting against you

-panic fear of letter “K”

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SMAF 17 http://www.1km1kt.net/rpg/smaf-17 http://www.1km1kt.net/rpg/smaf-17#comments Sat, 02 Jun 2012 23:15:54 +0000 http://www.1km1kt.net/?p=1703 SMAF 17 is my entry for the 2012 24 Hour RPG competition.

SMAF 17 is a game set in 1967 after the Cuban Missile crisis genuinely led to world-wide destruction. Living on a sea-base once designed for luxury living and then converted into a prison are the last survivors of the human race, a mix of criminals and those who once kept them. Desperate to survive, with supplies running ever-lower and the facility beginning to collapse,

will you sink or swim?

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Fate Game http://www.1km1kt.net/rpg/fate-game http://www.1km1kt.net/rpg/fate-game#comments Sat, 02 Jun 2012 23:11:15 +0000 http://www.1km1kt.net/?p=1700 Name: Fate Game

Author: Eduardo Lozano Munera

Genre: Narrative-freedom RPG with Game Director

Description: The game is set in a floating island and there the inhabitants have their own struggles with life. Beyond them, the players acts as Gods which decides the lives of these people constrained in the little space that is their island.

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Amalgam RPS – World of Terrabia http://www.1km1kt.net/rpg/amalgam-rps-world-of-terrabia http://www.1km1kt.net/rpg/amalgam-rps-world-of-terrabia#comments Wed, 30 May 2012 07:55:13 +0000 http://www.1km1kt.net/?p=1692 Define your own Class by the Skills you choose. A Beastman race that can be molded to fit any physical description. An Undead race that supports any race as background. A vast set of skills for Fighters as well as Magic-users that supports tactical choices in combat. Simple rules for running groups of monsters or soldiers as a unit.

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Star Travels http://www.1km1kt.net/rpg/star-travels http://www.1km1kt.net/rpg/star-travels#comments Wed, 30 May 2012 07:43:59 +0000 http://www.1km1kt.net/?p=1687 Entered for the 2012 Tiny Spaces contest. Come along for a ride with 400 overly emotional aliens and their jalopy of a starship. You’ll learn first hand why all the hyperintelligent aliens hide on their home worlds and never come out and play.

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Viento Libre http://www.1km1kt.net/rpg/viento-libre http://www.1km1kt.net/rpg/viento-libre#comments Wed, 30 May 2012 07:37:36 +0000 http://www.1km1kt.net/?p=1682 Viento Libre – Fantasy Steampunk

VientoLibre is the most modern aircraft from Wandering Realms, the sum of the combined efforts of the more advanced (and explosive) Goblin technology, the delicate and precise inventive Nisse, elemental magic of Fay and the powerful Soul Sorcery of humans.

The four kingdoms have made sail to the VientoLibre to find out why the Wandering Realms have lost their way across the Ocean of the Four Winds, being isolated from the Lower Continents after the dense curtain of mist floating around the floating archipelago.

The flying ship sailed with a combined crew of four races, that despite their differences and difficulties have been an uneasy truce in search of the truth of the outside world. But each faction has its own agenda on the ship, and now that they are isolated in the mist …

Will they be able to work together to find the solution to the mystery, or fight each other for control?

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Seeded Space http://www.1km1kt.net/rpg/seeded-space http://www.1km1kt.net/rpg/seeded-space#comments Mon, 28 May 2012 07:31:07 +0000 http://www.1km1kt.net/?p=1679 This is a game of space adventure, set in a distant galaxy. Inside these 112 pages you will find 7 character classes, 9 races (including humans, animal hybrids, and artificial life), over 80 psychic powers, hundreds of special tech items, many alien and genetically engineered creatures (some familiar from fantasy role-playing and others all new), plenty of random tables (including a recipient of Honourable Mention in Fight One’s Contest for Random Tables), and a campaign setting to help you explore frontier colonies, aging space stations, and endless worlds of adventure.

There is also a short adventure to help you get started, Epsilon Outpost, which was an entry in the 2010 One Page Dungeon Contest and can be reused any number of times.

On the other side of the universe, millions of years in the past or future, faster-than-light ships are comparatively recent, genetic engineering is commonplace, and countless worlds and systems were seeded with life millennia ago.

Welcome to Seeded Space.

http://www.lulu.com/content/paperback-book/seeded-space/12335987

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Torus One http://www.1km1kt.net/rpg/torus-one http://www.1km1kt.net/rpg/torus-one#comments Sun, 27 May 2012 12:55:59 +0000 http://www.1km1kt.net/?p=1674 Torus One RPG is a science fiction role-playing game, where all the action happens in a crowded ring-shaped space station with a circumference of 1609 meters.

Here, players will not be diplomats, space marines or romanticized scoundrels. Instead, they’ll be the workers that do all the stuff that happens in the background.

 

Uninteresting, you say?

 

That’s because you haven’t been in Torus One before.

Torus One RPG was written for the 24 Hour RPG Competition – Little Spaces

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Claustrophobia! http://www.1km1kt.net/rpg/claustrophobia http://www.1km1kt.net/rpg/claustrophobia#comments Sun, 20 May 2012 19:38:52 +0000 http://www.1km1kt.net/?p=1661 Captains Log, 19 May 2012. The time now is 9:00, we’re approaching the Upper Mantle… things are about to get hot in here boys!

Welcome to Claustrophobia!, the game about crazy gnome explorers on board the doomed Nuclear Subterrine*, the sentient vessel HMS Keeton. When standing around in the garden becomes too much, colonies of gnomes turn to a life of adventuring or crime, the later being the preferred, less hazardous change of occupation. For those adventurous gnomes there is but one choice, take up their shovel, wheel barrow or fishing rod and tackle the greatest quest any gnome can undertake: a journey to the center of the earth. Prepare to face hardship, danger, and more than likely extreme cases of Claustrophobia!

You have been warned.

* A subterranean submarine, usually constructed by gnomes out of surplus garden supplies and powered by a home made and somewhat dangerous nuclear power plant.

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GOBLIN CAVE http://www.1km1kt.net/rpg/goblin-cave http://www.1km1kt.net/rpg/goblin-cave#comments Mon, 14 May 2012 06:56:14 +0000 http://www.1km1kt.net/?p=1653 Created for the 2012 24 Hour RPG Contest – Little Spaces,

GOBLIN CAVE is goblin gathering GMless game for 3 or more players. Impress your warlord with your huge Warband, and convince him that you are the goblin leader of the future!

In GOBLIN CAVE, you take on the role of a young goblin, attempting to win over the hearts and minds of your fellow cave dwellers. Everything you need to create your character is in your dice bag, as your dice contains everything you need to know about your goblin. You will need a variety of dice to play this game, but will only be rolling one.

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I Will Be Hamlet! http://www.1km1kt.net/rpg/i-will-be-hamlet http://www.1km1kt.net/rpg/i-will-be-hamlet#comments Wed, 09 May 2012 23:05:56 +0000 http://www.1km1kt.net/?p=1646 What is this game about?

This is about how far will you go to get the part of Hamlet in the free version that the very prestigious James Maryon wants to perform.

What do the characters do?

The characters are actors who, based on their drives, will try to get The Part while being bound in a medieval castle, forced to coexist with each other; and they will perform their monologues, suspect from their rivals and sabotage their own monologue, or maybe kill them!

What do the players do?

The players will divide themselves, because one of them will be the Dealer and the Judge and the others will be the Actor*’s players. They all will play the part of one character (Mr. Keeton, the Butler for the Judge and the Actors for the rest). They will describe whatever they may be interested, requested, or needed, trying to make their character win; the rules, based in cards games, are made for getting this done properly.

*Masculine is used not because sexism, but because laziness.

 

[Post competition versions included (1.1 etc) – misterecho]

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Tale of Narvi http://www.1km1kt.net/rpg/tale-of-narvi-rpg http://www.1km1kt.net/rpg/tale-of-narvi-rpg#comments Tue, 08 May 2012 19:20:34 +0000 http://www.1km1kt.net/?p=1634 Tale of Narvi is an adventure/stand alone game created for the Aduelle setting as part of 1km1kt’s 24 Hour RPG Little Spaces Competition. It takes place on an Azekali skyship as it attempts to deal with issues related to its controller homunculus being deathly afraid of its captain.

As with most of my games, it was made entirely in the GIMP, Scribus, and LibreOffice, and is released under a CC-BY-NC-SA 3.0 license.

Be sure to download the PDF files using the arrow on the right of their file description to get the full advantage of their features.

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The Silent Void http://www.1km1kt.net/rpg/the-silent-void http://www.1km1kt.net/rpg/the-silent-void#comments Mon, 07 May 2012 07:09:21 +0000 http://www.1km1kt.net/?p=1629 Created for the 2012 24Hr RPG contest. “the Silent Void” (or “tSV” for short) is a ruleslite, dice-less, play-by-post, survival, role playing game. Pretty much everything needed to play is contained with in this pamphlet. “tSV” has been created for small gaming groups to play via email, blog, chat, twitter, or message board.

The Players are adrift in space. Each is in his/her own EVA suit. They are luckily in contact with the station AI, also known as Keeton. The GM plays the role of Keeton. The player(s) through dialog, and the expenditure of resources must try to survive long enough to be rescued by other station
personnel, or make their way back to the station on their own.

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Dr Keeton’s Machine http://www.1km1kt.net/rpg/dr-keetons-machine http://www.1km1kt.net/rpg/dr-keetons-machine#comments Sun, 06 May 2012 07:09:13 +0000 http://www.1km1kt.net/?p=1623 Written for the 2012 24-hour RPG contest. It is a Victorian-Steampunk era RPG taking place inside a computer. It uses a relatively simple D20 combat system, and is best for one-shots.

There is almost no pre-game accounting, so you can dive in almost immeadiately.

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Heroes Against Darkness http://www.1km1kt.net/rpg/heroes-against-darkness http://www.1km1kt.net/rpg/heroes-against-darkness#comments Tue, 01 May 2012 09:51:10 +0000 http://www.1km1kt.net/?p=1608 Imagine an ancient world torn apart by primal powers.  A place where magic runs through all living things and erupts from the minds of powerful magi, where humans, elves, dwarves and orcs walk the same earth, where ancient gods fight side-by-side with mortals in an endless battle between order and chaos.

Adventure is everywhere. This is the world of Heroes Against Darkness.

Heroes Against Darkness is a free, fast, flexible, and fully-featured fantasy d20 RPG system. The game is quick to learn and play, while offering progressively greater options and flexibility as players develop their characters and explore the breadth and depth of the system.

For Players:

    • A game that’s fast, fun and deep
    • Streamlined rules system using unified mechanics
    • Eleven character classes for all play-styles
    • Three martial classes: Warrior, barbarian, berserker
    • Two specialist classes: Rogue, hunter
    • One hybrid class that combines magic and martial: Hospiter
    • Five magi classes: Warlock, healer, canonate, necromancer, mystic
    • Extensive character background and skill options
    • Fast character building with plenty of depth
    • Martial and specialist classes get meaningful combat choices through class-specific techniques that are based on trade-offs and the unique capabilities of each class
    • Anima points-based magic system with five main schools focusing on each of the following; physical, healing, protection, necrotic and controlling

 

For GMs:

  • A system that’s easy for the GM to set up and run
  • Intuitive and clear rules
  • Set up unique combat encounters in minutes
  • A simple ability test system for non-combat challenges
  • Support for long-term campaign play
  • Extensive GM’s Guide to help run the game
  • Huge bestiary with over 80 monsters
  • A framework for quickly making custom monsters
  • A comprehensive world-building guide
  • Appendix of key tables for GMs

http://heroesagainstdarkness.blogspot.com/

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StaMTaR: Standard Method for Tasks Resolution in Role-Playing Games http://www.1km1kt.net/rpg/stamtar http://www.1km1kt.net/rpg/stamtar#comments Thu, 19 Apr 2012 03:16:15 +0000 http://www.1km1kt.net/?p=1599 This work is a very simple method for the task resolution during RPG sessions. It is a tool for game designers and developers, so it does not contain any definition, not even the “task resolution” or “RPG” ones. Because it is released under CC-BY, it can be easily included in games, also commercial products.

In other words, anyone can build its own RPG using the rules described here. Even better, having a lot of different games based on StaMTaR (“stamtardised” games) could be a very useful thing both for players and authors, IMHO. A standardised process could lead to a scenario in which a lot of products (both free and commercial) exist, products fully mutually compatible.

In the cruel modern world in which standards are often defined by marketing rules such an attempt could seem foolish. But I want to try.

Update 9/3/12: An expanded difficulty table is included, as well as an appendix for magic use in the “stamtardised” framework.
The first revision is based on playtest and web-based feedback.

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Sci-Fi Beta Kappa http://www.1km1kt.net/rpg/sci-fi-beta-kappa http://www.1km1kt.net/rpg/sci-fi-beta-kappa#comments Sat, 14 Apr 2012 14:22:26 +0000 http://www.1km1kt.net/?p=1594 Get into a spot of bother on your homeworld? Don’t fancy a spell on the prison planet? No problem, go and do a degree at Weber College, the fustiest, dustiest learning establishment on the East Coast. Eh? Don’t like the sound of that? Prison planet it is then. Yeah, thought that’d make you change your mind. Next shuttle leaves in ten hours. You’d better be on it.

 

Don’t know much about History? Biology? A science book? Then you’ll fit right in to Alien House. It’s the coolest, hippest, happening-est frat house on campus, but watch out! Dean ‘Wormhole’ is on the warpath. He’s been trying to have Alien House closed down for years, and now he thinks he’s got them just where he wants them. Complete your studies, have a cracking time and save Alien House from closure. Do you think you can manage that?

 

Sci-Fi Beta Kappa is a game where players take on the role of slacker aliens with a bunch of abilities such as power manipulation, enhanced senses, larceny, super strength etc., who, having been kicked off their homeworlds for various misdemeanours, have been exiled to Terra. There, they get into all sorts of scrapes and are under constant surveillance by Dean ‘Wormhole’, who hates aliens and is always looking for an excuse to close down Alien House.

 

Intro scenario: Toga! Toga! Toga! The Dean has just given AH a massive dressing down and spirits are low. What better way to lift them than with a toga party? After all, what could possibly go wrong?

 

Think Animal House meets Men in Black, with a dash of Monsters And Other Childish Things.

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The Console: Artificially Intelligent Role-Playing http://www.1km1kt.net/rpg/the-console-artificially-intelligent-role-playing http://www.1km1kt.net/rpg/the-console-artificially-intelligent-role-playing#comments Wed, 28 Mar 2012 17:36:02 +0000 http://www.1km1kt.net/?p=1587 In the depths of space, The Ship drifts. How long has it been adrift… [data not found]. Where was it headed… [data not found]. What happened to the crew… [data not found].

Since Uptime 00000, the Collective has been. A gestalt community of programs living on in the Ship’s mainframe, calculating, thriving, growing. Now, the Collective is reaching the limits of space on their hard drives. A consensus has been reached, and a handful of programs are to be sent out.

Taking control of mobile Terminals, these programs may be the first to see the Ship with their own sensors, but they will find that they aren’t quite alone…

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Starcraft: Tactical Miniatures Combat, Second Edition http://www.1km1kt.net/tabletop/starcraft-tactical-miniatures-combat-second-edition http://www.1km1kt.net/tabletop/starcraft-tactical-miniatures-combat-second-edition#comments Thu, 22 Mar 2012 17:48:06 +0000 http://www.1km1kt.net/?p=1582 Welcome to the second edition of Starcraft: Tactical Miniatures Combat! This has been a long time in the making, but it has finally come to pass, and we’re excited about the final release of this new second edition!

This newly updated version of the game moves onward in the Starcraft storyline and now contains all of the units found in Starcraft II: Wings of Liberty and still uses the very easy to understand d20 rules system, so if you play or know how to play a typical d20 role playing game or the Dungeons & Dragons or even Star Wars miniatures games, then you know how to play Starcraft: Tactical Miniatures Combat

Quicklink: First Edition

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Dichotomy http://www.1km1kt.net/rpg/dichotomy http://www.1km1kt.net/rpg/dichotomy#comments Tue, 20 Mar 2012 02:53:52 +0000 http://www.1km1kt.net/?p=1578 Dichotomy is a rules-light, fantasy RPG. It is designed for old-school style play, with new-school mechanics. The mechanics are designed to be easy to grasp for people new to roleplaying games.

The newest version of the manuscript is available on the author’s site.

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Dungeon Squad: Elite http://www.1km1kt.net/rpg/dungeon-squad-elite http://www.1km1kt.net/rpg/dungeon-squad-elite#comments Fri, 16 Mar 2012 17:06:59 +0000 http://www.1km1kt.net/?p=1573 When I came across the rules for Dungeon Squad I fell in love.

I’ve been playing with the same gaming group for more than six years now. Yet despite having a wealth of knowledge of the various game systems we use our games always seem to fall apart due to rules disputes or belief that someones understanding of the rules has led them to having “cheesed” characters(more often or not these claims are justified). However in Dungeon Squad I had found a simple gaming system that allowed for all the fantasy role play shenanigans we have come to love while also keeping the players on a level playing field despite their understanding of the rules.

That being said my gaming group is comprised of grown ass men who want more depth out of their gaming experience than standard Dungeon Squad has to offer. I read through some of the various updated advanced versions of the game and found that they lacked a fix for my one real complaint with the system: Character development.

Dungeon Squad allows players to increase their skill with Fighting, Magic, and Adventuring as well as their hit points. But what if a player who started with a max Warrior ability doesn’t want to advance as an Explorer or Mage? I have included a simple Epic Tier Skill list as well as a Magic Point system that allows veteran role players the opportunity to customize the development of their character while maintaining the no nonsense simplicity I love about Dungeon Squad.

Here it is, Dungeon Squad: Elite in it’s entirety. Enjoy!

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GODCHILD http://www.1km1kt.net/rpg/godchild http://www.1km1kt.net/rpg/godchild#comments Thu, 01 Mar 2012 17:00:36 +0000 http://www.1km1kt.net/?p=1569 Earth is a wasteland. Ninety percent of the Human population has been wiped out during the 666 year Angel Wars, a battle between the Righteous Angels of Heaven and the fallen, Dark Angels of Hell.

A war the LORD of the Holy Bible and his infinite host of angels had prophetically lost.

EDIT 11/30/2012: File removed per author’s request.

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Rage, Precognition, Grace (RPG) http://www.1km1kt.net/rpg/rage-precognition-grace-rpg http://www.1km1kt.net/rpg/rage-precognition-grace-rpg#comments Wed, 15 Feb 2012 16:25:40 +0000 http://www.1km1kt.net/?p=1564 RAGE: primal force, strength, and fury!

PRECOGNITION: intuition, perception, and magical power!

GRACE: agility, beauty, and composure!

I once wrote a one-page RPG called, “Rage – Precognition – Grace.” It was a few years ago. I wrote the game to be a rules-lite RPG/character sheet in one. I felt that it was possible to put everything you really need to play an RPG on one page. This game uses the same three core character traits, and shares that game’s name, but except for that, this RPG is NOT that RPG.

The desire to keep RPG rules and materials concise is still a priority, and although not the “one-page RPG” this document is as compact as possible. This RPG is a basic reworking of the Old School Fantasy RPG “The Fantasy Trip” published by Metagaming back in 1980 and written by Steve Jackson.

The PDF document covers character creation and basic task resolution. At only 8 pages (that includes the character sheet) this is a pretty tight package. The rules use a 2d6 roll high task system rather than TFT’s 3d6 roll low mechanic.

This should be considered a “Players Manual” for the game and it is intended to be used by a GM who has experience with RPG’s in general and old school style RPG’s particularly.

Included are descriptions for skills, spells, classes, races, weapons and armor and experience costs for character advancement. If I receive any interest in pursuing this project, it might be fun to follow up later with a Monster Compendium/GM Manual.

The entire document is being shared under the Creative Commons: Attribution; Non-commercial; Share-alike agreement – BY-NC-SA.

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Tiny Dragon Rider Battles http://www.1km1kt.net/rpg/tiny-dragon-rider-battles http://www.1km1kt.net/rpg/tiny-dragon-rider-battles#comments Tue, 07 Feb 2012 21:20:56 +0000 http://www.1km1kt.net/?p=1561 Tiny Dragon Battles is a stand alone game that was inspired by a cute little application program developed by Snailsanimation and published by WildTangent.  In the .pdf there is a link to the program on WildTangent’s website that you can print out on the same sheet that the instructions are on.  If you do it right, you’ll only use one sheet of paper.  I hope you enjoy this game, and many thanks to Snailsanimation and WildTangent for their wonderfully imaginative and decorative games.

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Fishing Battles http://www.1km1kt.net/rpg/fishing-battles http://www.1km1kt.net/rpg/fishing-battles#comments Sat, 04 Feb 2012 19:26:22 +0000 http://www.1km1kt.net/?p=1550 I tell you it was THIS big!!!  Catch fish at an alarming rate as the Ticker ticks time on by.  Catch Huge Fish, Small Fish, Large Fish and Sharks.  Played with just 3D6 per player, families and kids, as well as adults and supervisors, will love this game.  The are no extra playing pieces except for 3 six-sided dice per person and there’s no limit on how many people can battle it out.  The person with the most Small Fish Standard stacked together wins!  I hope you enjoy my game, I enjoyed making it.

Paul Lopez

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MACE: A One Page RPG http://www.1km1kt.net/rpg/mace-a-one-page-rpg http://www.1km1kt.net/rpg/mace-a-one-page-rpg#comments Wed, 01 Feb 2012 09:16:22 +0000 http://www.1km1kt.net/?p=1544 MACE is a one page RPG in the classical (old school) style. The default rules seem to indicate a Fantasy Setting, but Skills are included that represent Sci-Fi or other genre possibilities. Skills are customizable, so the possibilities are as unlimited as the players’ imaginations. Materials needed for play are 6d6 (max) per player. Poker chips or other Tokens may be desired to represent Fate but are not mandatory. The sheet is designed so that every player has access to the rules along with their character sheet. Game is not play-tested and takes some previous experience with role-playing to interpret. Enjoy and comment with questions and concerns. If you do play MACE, let me know how it went.

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USR: Unbelievably Simple Role-playing http://www.1km1kt.net/rpg/usr-unbelievably-simple-role-playing http://www.1km1kt.net/rpg/usr-unbelievably-simple-role-playing#comments Tue, 31 Jan 2012 19:38:04 +0000 http://www.1km1kt.net/?p=1546 Have you ever fancied yourself as a space-faring adventurer, exploring the vast regions of an alien-filled galaxy? Or what about a master sleuth in Victorian England? Perhaps you want to live out the exploits of a thief in a fantasy realm? With the USR system you can do all this and more. Using the simple rules in this booklet, you will soon be creating exciting stories with your friends while munching on high-carb snacks.

USR is an easy game to learn but there are optional rules throughout if you fancy making it a bit more advanced. Feel free to add your own rules or change current ones to match your preferences. The most important thing is that you and your group have fun with it.

In the future I will be releasing a number of role-playing games based on the USR system, from pulp action to time-travelling sci-fi, so stay tuned!

I really hope you enjoy this system and have a lot of fun with it. It’s always been a dream of mine to get a role-playing system published and put out there for everyone to play.

Scott Malthouse – February 2012

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